package buildings;

import game.Costs;
import game.Earning;

public class Academy extends AbstractBuilding {

	private static int _healthpoints = 200;
	private static int _defense = 15;
	private static Earning earnSetting = null;
	private static Costs costSetting = null;
	
	
	public Academy() {
		super(_healthpoints, _defense);
		if (costSetting == null){
			costSetting = new Costs();
			costSetting.setLumberCost(50);
			costSetting.setStoneCost(100);
			costSetting.setFoodSupply(2);
			costSetting.setGoldSupply(1);
		}
		this.setCosts(costSetting);
	}

	
	@Override
	int getDefenseBonus() {
		return 0;
	}
	@Override
	int getHealthpointsBonus() {
		return 0;
	}
	@Override
	int getIncomeBonus() {
		return 0;
	}
}
